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The community has developed some standards of gaming to help new players become comfortable with the game. Millions of users have at some point been too inefficient or died unnecessarily. Therefore, a collected list of things the player should not do or forget has been compiled below in order to make the game experience as enjoyable as possible. However, making mistakes is an important step to learn the way of things in , so don't feel bad if you follow these suggestions and still make a mistake. In a way, this tutorial acts as a collection of frequent mistakes.

Regardless of the advice given here, players should feel free to ignore any advice and play the game in their own way.

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Especially during the first days of a new world, the player should avoid wasting their hunger bars. If a player's hunger bar drops too low, they will not be able to naturally regenerate health or sprint (making it difficult to run from dangerous situations). If a player's hunger bar runs out, they will also quickly lose a good portion of their health to starvation: Down to 10 health in easy, 1 health in medium, and 0 health in hard.

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Some movement, such as sprinting and jumping, drain hunger and saturation much quicker than walking, and are much less efficient per block traveled. Boats and horses can be used to move around quickly without using up any of the player's hunger bar or saturation. The biggest drain on hunger and saturation is natural regeneration of health, so the player can also conserve hunger and food by avoiding taking damage.

Some food sources can give players the poison or hunger status effects. If the player needs to eat rotten flesh or raw chicken (which are likely to cause the hunger status effect), they should eat multiple pieces at the same time, so they get more hunger/saturation from the food then they lose through the status effect. The player should avoiding eating pufferfish and spider eyes because they cause the poison effect, which would take more hunger/saturation to heal from than these food sources can return. They should also be careful with suspicious stews they found or traded with villagers for, because some suspicious stews can give a poison effect. For any of these food options, the player can drink milk to override the status effect, which may make them a more viable food source.

If the player owns a horse, finding horse armor for it is advised, because ranged mobs could easily end up killing it while the player either advances or retreats on horseback.

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After the first few days of work, the player should have some basic facilities for survival (e.g. farms, a shelter, and a mine). Many players are tempted at this point to venture farther from their base to look for resources and explore.

However, the player should always keep in mind the location of their base. Even a brief moment of activity in an unfamiliar place, especially areas with no landmarks, can confuse a player's sense of direction and result in losing the way home. Without knowing where the base is, the player is in danger of losing valuable time and may have to start over most of the game. It is also much easier to die trying to get back, either from starvation or attacks by hostile mobs.

When planning to venture far away from their main base, a player should carry wood, a crafting table, building blocks, a pickaxe, plenty of food, a weapon like a sword or axe, some quality armor, a water bucket, a long-ranged weapon such as a bow or trident, and (if using a bow) plenty of arrows unless the bow is enchanted with the Infinity enchantment. Make sure to bring wool for beds to set a new respawn point and sleep when it gets dark. When the player gets a large distance away from the last bed slept in, then it is likely time to use another one. Don't break the bed after sleeping in it, or else the you respawn at the world spawn upon death instead of at the bed's location.

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Beds in the Nether or the End explode upon attempting to use them. Respawn anchors safely create spawn points in the Nether, but when fully charged explode upon use in other dimensions. There is no way to set a spawn point in The End.

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Normally, when the player sleeps, they wake up next to their bed if the space around it is not taken. It is important to leave a clear area around and above their bed. If there is not free space next to and/or above the player's bed, they may wake up inside a block and begin to suffocate. If this happens, remove the block quickly to avoid death by suffocation. If the player is killed, they cannot respawn at their bed; instead, they spawn instead at the world spawn, which can be far away from where the player was trying to sleep, along with a message saying, "You have no home bed or respawn anchor, or it was obstructed"‌

Also, avoid placing transparent blocks such as glass around their bed as the player cannot spawn on a transparent block after waking up.

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Lava is a dangerous resource. The player should not keep lava in their hotbar unless they are about to use it. Death can result from accidental use of a lava bucket, as well as damage any builds in the immediate area. Apart from lava, having items in the hotbar which are either not essentials (like weapons or food) or in use consumes valuable space. Unless the player is going to throw them or has nowhere else in their inventory for the items to go, leaving these items there just clutters up the hotbar, setting the player up to waste time later.

During adventures, have a bucket of water on the hotbar at all times if not in the Nether. In the case of an emergency, it can do the following:

 - Body Art Wikipedia Gamer Minecraft Bedrock

Heights are dangerous, and jumping off a structure, especially without knowing how tall it is, can result in death. A risky method would be to place a water bucket just before the player lands; this is colloquially called water bucketing. It is much safer to descend mountains or cliffs by climbing down normally or even swimming down water. However, this strategy does not work in the Nether since water evaporates there, which can catch newer players by surprise. Make sure to be especially careful on Amplified worlds, which are vertical, as even netherite armor with Protection and Feather Falling may not reduce enough damage to survive enormous falls. Death at the bottom may make it impossible to reach the items scattered everywhere. Riding off of a cliff in a Boat can also negate fall damage, although due to a bug in Java Edition, there are a few specific heights where this fails.

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If an arrow is shot directly upward, it may fall back down to hit the player. Also, the player should not charge at a target immediately after firing an arrow at them, especially if the player is wearing elytra, as they may collide with the arrow. Death from this method is highly unlikely unless done intentionally.

While not as dangerous as lava, fire is still quite hazardous due to its item-destroying abilities. In addition, it spreads every few seconds and can travel across trees. Luckily, it can be toggled in the world settings. Fire is especially dangerous in dark forest and jungle biomes because the trees are larger (so burn longer) and closer together, and if too many trees burn up at the same time it can heavily affect the game performance. If trying to clear the forest, it is advised to be careful with the fire and have a quick means of escape such as elytra or a Fire Resistance potion. Once the random tick speed gets high enough, fire may burn so fast that it does not render, so the player may end up on fire without seeing anything.

If the player wishes to create a fireplace in a building (for decoration, lighting, or disposing of unwanted items), make sure that the area under and surrounding the fire, as well as the four blocks above it, are made of non-flammable material, or use campfires to make it in a compact wood-themed building.

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A Trident enchanted with Riptide is both a weapon and a means of quick air travel. If the player carelessly launches themselves into the air with Riptide, they can put themselves at risk of serious fall damage and death. The player should be careful not to launch themselves into dangerous situations. Using elytra or a potion of Slow Falling is recommended to prevent accidental death. While it is raining, the player can essentially use Riptide to fly through the air. However, due to its fairly long charge-up time, the player may accidentally fall a long distance if they do not use the trident fast enough, or if it suddenly stops raining.

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